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Vector Addition

Result: VectorCommutative: a + b = b + a

Definition and Component Form

Component-wise Addition

a + b = (a₁ + b₁, a₂ + b₂, a₃ + b₃, ..., aₙ + bₙ)

2D Vectors

(a₁, a₂) + (b₁, b₂)

= (a₁+b₁, a₂+b₂)

3D Vectors

(a₁, a₂, a₃) + (b₁, b₂, b₃)

= (a₁+b₁, a₂+b₂, a₃+b₃)

Result

Always a vector

Same dimension

🎯Geometric Methods

Triangle Method (Head-to-Tail)

Place the tail of vector b at the head of vector a

  • • Draw vector a from origin
  • • Draw vector b starting from end of a
  • • Resultant: from origin to end of b
  • • Most intuitive method

Parallelogram Method

Place both vectors at the same origin

  • • Draw both vectors from origin
  • • Complete the parallelogram
  • • Resultant: diagonal from origin
  • • Shows symmetry clearly

Properties of Vector Addition

Commutative

a + b = b + a

Order doesn't matter

Forms same parallelogram

Associative

(a + b) + c = a + (b + c)

Grouping doesn't matter

Can add multiple vectors

Identity Element

a + 0 = a

Zero vector is identity

0 = (0, 0, 0, ...)

📐Vector Subtraction

a - b = a + (-b)

Subtraction is adding the negative

Component Form

a - b = (a₁-b₁, a₂-b₂, a₃-b₃)

Subtract each component

Geometric Meaning

a - b: Vector from b to a

Points from second to first

Reverse of b - a

🔄Scalar Multiplication

Definition

ca = (ca₁, ca₂, ca₃)

Effect: Scales magnitude

Multiply each component by c

Positive Scalar

c > 0

Result: Same direction

c > 1: longer

0 < c < 1: shorter

Negative Scalar

c < 0

Result: Opposite direction

Also scales magnitude

-1: reverses direction

📊Linear Combinations

v = c₁a₁ + c₂a₂ + ... + cₙaₙ

Any vector can be expressed as a combination of basis vectors

Standard Basis (3D)

i = (1, 0, 0)

j = (0, 1, 0)

k = (0, 0, 1)

v = v₁i + v₂j + v₃k

Applications

• Any vector as sum of basis vectors

• Coordinate transformations

• Linear algebra operations

• Vector space theory

📝Unit Vectors and Normalization

û = a / |a|

Unit vector has magnitude 1

Definition

|u| = 1

Length is exactly 1

Direction

Same as original

Only magnitude changes

Usage

Represents direction only

Common in graphics

🔬 Real-World Applications

  • Physics: Force composition and net force
  • Navigation: Course corrections and displacement
  • Computer Graphics: Object transformations and movement
  • Game Development: Character movement and velocity
  • Robotics: Path planning and motion control
  • Engineering: Load distribution and structural analysis

🧮 Problem-Solving Tips

  • • Add component by component
  • • Use head-to-tail for visualization
  • • Break into components for calculation
  • • Remember: addition is commutative
  • • Use unit vectors for clarity
  • • Check dimensions match before adding
  • • Result vector starts at origin
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